Forget Bending it like Beckham, Learn How to Draw it like Freddy!

PurePoint Golf Draw-Anti-Slice DVD

Click Here For The Draw/Anti-Slice DVD

 

There’s two things that impress and awe the casual golfer and/or golf fan more than anything else when they watch the pros play. The first thing is spin on the ball. There’s nothing that elicits ooh’s and aah’s quite so much as a ball landing on the green, taking one hop, and then quickly darting off in a completely different direction.

The second thing is watching pros shape the ball any which way they please. Whether it’s belting it low to stay beneath the wind, lofting it up high so it lands extra soft, or curling it left or right seemingly at will, many high handicap players are in awe of what the pros can do to the ball.

Yet for all the mystique that seems to surround the pros shaping and spinning of the ball, these feats are actually not particularly difficult for any player at all to pull off. Granted, you still have to pull off a good shot and make solid contact for the ball to do what you want, but the actual mechanisms used for the shaping the ball are not terribly complicated.

With this mind, we’ll touch on some of the basics of shaping the ball, and in particular, drawing the ball, so that you too can one day draw it like Freddy (Couples that is).
Most players have difficulty enough hitting a regular shot well, let alone additional shots like draws or fades, which is why many players have failed to add these shots into their arsenals, believing as they do that these shots require some sort of complicated additional manoeuvre during the swing to perform them.

The truth is that hitting a good draw shot mainly comes down to alignment and club position at address. When aiming, you’ll want to aim right of your target. How far right will depend on many factors, such as distance to the hole, wind, and how much you routinely draw the ball when using this shot at that distance (which you will of course only learn with time).
Now of course if you just went ahead and hit a shot from this position, your ball would simply go right, which wouldn’t be of much help (unless you happened to pull your shot, in which case you may luck out into a good position). So to complete the draw setup, you’ll need to rotate the club at a certain angle, so that it imparts spin on the ball as it strikes it. The common rule of thumb is to set your club on a path directly at your intended target, as if your alignment was setup that way (that is, your intended target after the ball has drawn, and not the actual target you’ll be initially hitting towards).

You then take a normal swing at the ball and let the magic of spin work your ball right to left for you (assuming, as mentioned above, that you struck the ball well). Working your ball well is usually the final step a player makes as he/she moves from the ranks of the hacks and duffers to the ranks of the true golfers.

If you’re interested in more information on working your ball, including detailed instructions and tutorials, the PurePoint golf system is the absolute perfect teaching aid. For an overall solution to your golf swing we recommend the Full Swing DVD.

Filed under: Golf Instruction DVD

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